The GAO Report, "Impact
of Gambling: Economic Effects More Measurable Than Social Effects."
By Katherine A. Spilde,
Ph.D.
This report can be downloaded in its entirety from the GAO Website at:
http://www.gao.gov/new.items/gg00078.pdf
or ordered by mail:
U.S. General Accounting Office
P.O. Box 37050
Washington, D.C. 20013.
History of the GAO Report
The United States General Accounting
Office (GAO) released a report on Gambling on April 27, 2000. This report was
written at the request of Frank Wolf, a Congressman and gambling opponent from
Virginia. Rep. Wolf requested that the GAO examine the June 1999 findings of
the National Gambling Impact Study Commission (NGISC) on the economic and social
effects of gambling on communities and families, and also to explore further
the issues raised in the NGISC report through a case study in Atlantic City,
NJ.
Scope and Methodology of the
GAO Report
Scope: The GAO focused
on four research areas:
- the economic effects of gambling,
particularly on employment, bankruptcy, and tax revenues and community investment;
- the social effects of gambling;
- the prevalence of pathological
gambling, and
- whether communities offer incentives
to attract gambling establishments.
Methodology: In order to
address these objectives, the GAO reviewed the NGISCs research as well
as the reports completed by the NGISCs contractors. Importantly, the GAO "did
not replicate its work in an effort to verify its conclusions [and[ did not attempt
to independently verify the results or methodologies of any of the studies cited
in NGISCs report." In conducting the Atlantic City case study of this
report, the GAO interviewed officials in 26 government agencies and community
and private industry organizations and analyzed social and economic statistics
using data from the FBIs UCR and other federal agencies.
GAO Findings:
1) There is No Definitive Link
between Gambling and Bankruptcy
In brief, neither the GAO or the
NGISC "could find data to show a cause-effect relationship between gambling
and bankruptcies." NORCs 1998 analysis of data on 100 communities
between 1980 and 1997 showed no significant change in per capita bankruptcy rates
in communities where casinos were introduced.(21)
2) It is Difficult to Clearly
Identify the Social Effects of Gambling
The GAO report listed a variety
of reasons for being unable to clearly identify social effects of gambling. First,
the "amount of high quality and relevant research on social effects is extremely
limited." Second, tracking systems that collect data on family problems,
crime and suicide generally do not discuss causes of these incidents, "so
they cannot be linked to gambling." Third, data are sometimes available
only at the county level, not for specific communities with gaming. Finally, "while
studies have social increase in social costs of pathological gamblers, it is
difficult to isolate whether gambling is the only factor causing these problems
because pathological gamblers often have other behavior disorders."
3) Legalized Gambling, especially
in casinos, has resulted in an increased number of jobs in communities and decreased
the unemployment rate and unemployment insurance payments.
In 1996, the legalized gambling
industry employed more than half a million people, with total salaries of more
than $15 billion. The Casino industry paid $2.9 billion in federal, state and
local taxes in 1995. NORC reported that communities with a casino within a 50
mile radium experiences a 1-percent decrease in the unemployment rate, a 17 percent
decrease in per capita unemployment insurance payments and a 13 percent decrease
in per capita income maintenance (welfare) costs.
4) Indian Gaming accounted
for 15% of the 1998 Gambling Industrys Gross Revenue.
The GAO calculated that "the
majority of gross gamblign revenue resulted from casinos (41 percent) and lotteries
(31 percent)." Tribal gaming accounted for 15 percent, pari-mutuels for
7 percent and Legal bookmaking for 6 percent. |