|
This article
was published in the June 2000 edition of the International Gaming and Wagering
Business Magazine (IGWB). It was written by Frank Fahrenkopf, Jr., the President
of the American Gaming Association. I am reprinting it here because the argument
supports NIGAs position that research on the gaming industry has failed
to produce negative findings about Indian gamings impacts.
Studies
Disprove Allegations Against Gaming Industry
By Frank J.
Fahrenkopf, Jr.
Were
all used to hearing and reading the serious accusations that have been leveled
against our industry by gaming opponents for years. Claims that gaming causes
crime, suicide, bankruptcy and even the financial crisis in Asia are not new
for us. But in the past year alone, findings from three independent major government
studies have discredited these claims.
So you
can imagine how strange it was to find myself hearing these same arguments, in
the very room I heard them two years ago, during the hearings of the National
Gambling Impact Study Commission (NGISC) in Chicago. There were Tome Grey (still
quoting Grinols and Kindt), Valerie Lorenz, Anita Bedell, Tom Coats and a cadre
of familiar opponents spewing the same nostrums and inaccuracies.
But this
shouldnt be a surprise. We know that those who oppose our business are
not swayed by the facts. They will continue to repeat their claims, despite independent
scientific evidence to the contrary.
Gaming
opponents predicted that the National Gambling Impact Study Commission would
sound a death knell for legalized gaming in the U.S. However, the final commission
report recognized the tremendous contribution that casino gaming has brought
by way of jobs, capital investment and economic development to new casino jurisdictions.
The committee recognized these positive contributions even though a majority
of its members opposed any form of gaming.
Unhappy
with the NGISC report, United States Rep. Frank Wolf (R- Va.), one of the most
ardent foes of our industry, ordered the General Accounting Office (GAO) to conduct
another investigation of most of the same topics covered by the NGISC report.
The GAO released its report last month, following an in-depth investigation of
casino gaming in Atlantic City, and Congressman Wolf did not get the results
he wanted. The GAO found "no conclusive evidence on whether or not gambling
caused increased social problems in Atlantic City."
A problem
exaggerated
One
of the most difficult issues we have had to face as an industry is pathological
gambling. While gaming opponents have claimed that approximately 10% of players
are pathological gamblers, this assertion has been totally rejected. Research
by the NGISC, the National Research Council of the National academy of Sciences
and by the Harvard Medical School, School of Addiction indicated that approximately
1% of the adult population meets the criteria of pathological gambling. As the
NGISC pointed out "the vast majority of Americans either gamble recreationally
and experience no measurable side effects related to their gambling, or they
choose not to gamble at all."
Many of
us have heard the assertion that the social costs of gaming exceed the benefits.
The National Research Council of the National Academy of Sciences (NRC) found
that "gambling appears to have net economic benefits for economically depressed
communities." Additional research for the commission found that "
a
new casino of even limited attractiveness, placed in a market that is not already
saturated, will yield positive economic benefits on net to its host economy." And
NORC determined that "[t]hose communities closest to casinos experienced
a 12% to17% drop in welfare payments, unemployment rates and unemployment insurance." The
GAO report agreed with the NGISC in finding no conclusive evidence that gaming
caused increases in social problems in Atlantic City.
While
opponents of our industry have made outlandish allegations about social costs
of $200 billion annually, the commission-funded research conducted by NORC placed
the annual cost to society of all forms of gaming casinos, lotteries,
parimutuel wagering and charitable gaming, as well as illegal gambling at
about $5 billion. While $5 billion is not an insignificant number, it is helpful
to keep it in perspective by comparison with the annual cost of alcohol abuse,
which is $166 billion, and heart disease, which is $125 billion.
A lot
of people make the assumption that the expanded availability of gaming leads
to an increase in pathological gambling. While this might seem logical, the facts
show otherwise. The first federal gambling commission, formed during the 1970s,
found that the number of "probable compulsive gamblers" was 0.77% of
the US adult population, virtually identical to the findings of the more recent
federal commission, despite the growth of gambling opportunities during the elapsed
time. Research conducted for the 1999 federal commission also stated, "The
availability of casinos within driving distance does not appear to affect prevalence
rates. Similar government-sponsored research in Minnesota, Texas and Connecticut
all showed statistically stable rates of pathological gambling in those states,
despite significant increases in the availability of gaming.
Another
erroneous assumption about our industry is that the more people gamble, the more
likely they are to become pathological gamblers. In fact, NORC research found
that while many more people have gambled at least once in their lifetimes (68%
in 1975, compared to 86% in 1999), the number of people who have gambled in past
years has remained relatively unchanged (61% in 1975, versus 63% in 1999). AS
Lace deHaven-Smith, executive director of the recently completed Public Sector
Gaming Study Commission, explained in his analysis of the National Gambling Impact
Study Commissions final report: "[T]hese findings mean that Americans
have become much more likely to have experimented with gambling, but this experimentation
has not turned them into people who gamble regularly or routinely."
An oft-repeated
claim by gaming opponents is that a high percentage of our revenue, up to 50%,
comes from pathological gamblers. The commissions NORC research estimated
that 5% to 15% of gross revenues came from pathological gamblers. WE all know
that we dont want customers who bet over their heads. Our industry has
been working to promote responsible gaming, whether its by educating players,
training casino employees, or posting toll-free help line phone numbers on casino
floors.
Another
irresponsible charge is that gaming companies in some way target pathological
gamblers in their marketing and are able to identify pathological gamblers through
their customer databases. IT is impossible to determine who is a problem gambler
within a list of names and data. In fact, according to treatment experts, it
is a difficult disorder to diagnose even in person. The experts have told us
that our role should be one of educating both casino employees and customers
and funding research a role that we certainly have undertaken and will
continue to do.
Other false
accusations
Despite
overwhelming evidence to the contrary, industry foes continue to make outlandish
false accusations about gaming and personal bankruptcies. A U.S. Treasury Department
study released last year found "
no connection between bankruptcy rates
and either the extent of or introduction of casino gambling." The GAO report,
quoted the NGISC: "
a 1998 analysis of data on 100 communities between
1980 and 1997 showed no significant change in per capita bankruptcy in communities
where casinos were introduced."
Gaming
opponents also are fond of maintaining that gaming will contribute to an increase
in crime despite the fact that the federal commission found no link between
the two. The commissions final report also cited a study that found no
documentation of a causal relationship between gaming and crime.
Claims
about the alleged social costs of gaming are routinely made in government hearings
and other public forums nationwide. Inevitably, they end up being reported by
the news media, without any basis in fact. Its up to each and every one
of us to make sure that any decisions about our business are based on facts,
not anecdotes; science, not theories. We can only accomplish this by working
together to educate one another, our customers and our communities.
|